All players take on the roles of dwarves.
They are in a mine, hunting for gold. Suddenly, a pick axe swings down and shatters the lamp. The saboteur has struck. But which player is saboteur? Will you find the gold, or will the actions of the saboteurs lead them to it first? After three rounds, the player with the most gold is the winner. Players are assigned their role: either miner or saboteur. The roles are kept secret, only revealed at the end of the round. The Start Card and the three Goal Cards are placed onto the table, each seven card widths apart from each other. The Goal Cards are placed face-down. The gold is on one of the Goal Cards, but nobody knows which. Players have cards in hand. On a player's turn, they must do one of three things: place a Path Card, play an Action Card in front of a player, or pass. The Path Cards form paths leading to the Goal Cards. Path Cards must be played next to a already-played Path Card. All paths on the Path Card must match those on the already-played cards, and Path Cards may not be played sideways. The miners are trying to build an uninterrupted path from the Start Card to a Goal Card, while the saboteurs are trying to prevent this. They shouldn't try and be too obvious about it, however, lest they be immediately discovered.
Players: 3-10
Ages: 8+