Roleplaying that the 80s never was
The landscape was full of machines and scrap metal connected to the facility in one way or another. Always present on the horizon were the colossal cooling towers, with their green obstruction lights. If you put your ear to the ground, you could hear the heartbeat of the Loop – the purring of the Gravitron, the central piece of engineering magic that was the focus of the Loop’s experiments. The facility was the largest of its kind in the world, and it was said that its forces could bend space-time itself. Scifi artist Simon Stålenhag’s paintings of Swedish 1980s suburbia, populated by fantastic machines and strange beasts, have won global acclaim. Now, you can step into the amazing world of the Loop. In this roleplaying game in the vein of E.T. and Stranger Things, you'll play teenagers solving mysteries connected to the Loop. The game rules are based on Mutant: Year Zero, which was awarded with a Silver ENnie for Best Rules at Gencon 2015.
- “RPG Tales from the Loop lets you channel Stranger Things and ET.” The Verge
- “Tales From The Loop could very well be the RPG phenomenon of 2017.” Geek & Sundry
- "Tales From The Loop, a role-playing game, is what happens when Netflix’s Stranger Things and the Welcome to Night Vale podcast go bump in the night" io9.gizmodo.com
- "I love it for existing so capably and confidently outside of the RPG norms of sci-fi, fantasy and “the occult”" Shut Up and Sit Down